How to properly model people and furniture? |
Posted: Fri May 13, 2016 9:54 am |
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| Hello Again,
I am still learning Ease and worry that my calculations, mappings, and auralisations are very inaccurate because I'm not accounting for the considerable absorption of people and furniture in the countless rooms I have been creating for learning/testing purposes lately.
Can anyone recommend how to properly model people and furniture? For example, if I have an audience of people sitting in wooden seats that sit on top of a carpeted floor, do I replace that portion of the 2D carpeted floor surface with a 2D audience surface? Do I replace that portion of the 2D carpeted floor with a single solid 3D cube-like representation of the occupied space? Do I model the audience area in 3D and then displace it slightly above the concrete floor? Do I model each audience seat/person individually? Do I model "per Person" materials differently than I would "per Square Foot" materials? I've done a decent amount of research in this forum and elsewhere, but haven't been able to find a clear answer to this question.
The Ease-included materials I am referring to are:
Generic, People, Students, in Tablet Arm Chairs
Generic, People, Standing, per Person
Generic, People, Wooden Seats, per Person
Generic, People, Wooden Pews or Seats, per Square Foot
Generic, People, in Upolstered Seats, per Square Foot
Generic, People, in Fully Covered Seats, per Person
Generic, Bed, Single
Any help will be greatly appreciated![/img] |
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Posted: Wed May 18, 2016 9:41 am |
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| In case my initial question was too wordy, perhaps someone could help by just explaining how they would model a "per Person" material versus a "per Square Foot" material. |
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